Monday, January 3, 2011

Do Life Insurance Companies Test For Hiv

Augmented reality: a possible link between technological, technical and pedagogical JOINING

This weekend, the end of the year was devoted to out of town and be with mine off, however, those coincidences of life, the campsite where I spent my relax met a foreign tourist, agricultural engineer about 60 years with whom we had an interesting conversation about the technical, technological, and his involvement in teaching and learning processes, and that told me that behind a seed can be opposite to the technological development of multiple combinations and variables (which is why he was concerned for example the use of GMOs) in order, I hope to someday be able to translate a text that everything valuable in my opinion I stay at this meeting.
The point is that trying to link this issue to my task closer and it will not ignore it complex and uncertain of an interconnected world, I remembered that some time the topic of Augmented Reality came around in my head like a technological fact which had not generated a greater connection and involvement, which is why today inspired me meeting with this guy I decided to write this regard.
As noted in Wikipedia Augmented reality (AR) is the term used to define a vision of a direct or indirect physical environment of the real world, the elements are combined with virtual elements to create a real-time mixed reality . It consists of a set of devices that add virtual information to information existing physical. This is the main difference with virtual reality, since it does not replace the physical reality, but superimposes computer data to the real world.
With the help of technology (eg, adding computer vision and object recognition) information about the real world around the user becomes interactive and digital. Artificial information on the environment and objects can be stored and retrieved as an information layer on top of the real world view.
not need to be very creative in imagining or potential applications of this technology and teaching purposes andragogical, because although existing AR applications in educational projects at museums, exhibitions, theme parks to name a few, in the future this technology can be linked with the use of simulators and / or simulated environments (more from a logic of Serious games) in which 3D environments through interaction processes linked to kinesthetic (as Kinect Xbox 360) could introduce students to situations in which they are to solve problems through analysis of the information presented, which m cone point mind previously could only be developed from the school, it could generate real simulations of decisions teamwork, leadership, management of situations under pressure, etc. Anyway, I think that the technology already exists, but like our scholastic learning models, is still compartmentalized, now only remains to unite in a cross and give coherence.
leave an interesting video here about three students in Telecommunication After winning a prize SPIN OFF Malaga University SOLUTIONS ARPA created the company that allows you to add virtual elements to the real world

0 comments:

Post a Comment